· Evolve people within design.
· Make sure there are areas of the space which can be used by every ability all-day.
· Remember that a ‘community’ involves every single individual within an area, not just those of a particular group who do involve themselves in the community.
· Youngsters always aren’t anti-social, it’s the way the space they are in which makes them feel negatively so create a space which can be appreciated by all to try and counteract this as much as possible.
· Make it a space which can evolve.
· Different groups of people are more active within spaces at certain periods of the day: older people in the mornings, adults around lunch time, parents and children around school pick up time, and youngsters later in the day.
· Think about providing protection from British weather.
· Create open, inviting spaces to counteract possible anti-social behaviour.
· People tend to sit apart from those they do not know.
· Include: places of retreat, feel-good spaces which could integrate for those who wish to.
· Market stools are a great place to socialise, as are spaces for exchange of goods. Bringing together people from different culture who may have no met elsewhere.
· Create spaces for all ages.
· Encourage people to be involved in the landscape and events.
· Make sure everyone is equal in the public space.
· Ensure: good access and availability, encourage exchange-based relationships (car boots, markets), choreograph the space whilst leaving room for self-organisation, encourage diverse groups to share spaces and allow free-flow of the site; regulating it in a pro-active manor.
· Create comfort zones.
· Effective lighting, making people always feel secure.
· Good signposting.
· Provide comfort, stimulation, and interest.
· Make the site well connected.
· Don’t let cars dominate the space.
· Keep maintenance in mind when designing.
· Ensure that the existing communities are considered, don’t just design to attract new communities.
· Don’t try to design to solve anti-social behaviour by displacing it somewhere else.
· Although the space should be visually pleasing it must still provide adequate attractions, amenities, or connections to existing economic and social networks.
· Spaces for communal games adding sense of belonging and attachment to local spaces.
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